Introduction

The general idea of this system is for the DM to let everything develop naturally during roleplay, trusting in the experience and skill of the participating players rather than depending on complex die rolling systems to determine the outcome of every character's actions.

This system may employ its own die rolling system and other mechanics, which can be used when it's deemed necessary for the smooth flow of a roleplay event. These mechanics aren't obligatory, but they can be useful in more complex roleplay situations (e.g. large scale battles, incidents with special mechanics etc.).

I hope you find this documentation useful. If you have questions about this system or you wish to use it for your own roleplay events, you know where to find me!