Corruption System

There will be a corruption system in place to reflect the fact that the characters involved are facing a dro-m'Athra and that they risk getting corrupted themselves while fighting it (by either becoming a dro-m'Athra themselves, if a Khajiit, or becoming possessed by one, if a non-Khajiit).

So, all characters (except the dro-m'Athra obviously) will start with 0 Corruption Points (I'll be calling them CP from now on, but they have nothing to do with the in-game champion points) and the goal is to keep them to 0 or as low as possible. Getting 5 CP means that the character has been fully corrupted.

While Khajiit risk becoming dro-m'Athra themselves (and non-Khajiit risk being possessed by the dro-m'Athra) and, as a result, they can even turn on their former allies, the actual outcome may not be necessarily that. Since a player may not be willing to take their character that far down that path, the least that will happen if a character reaches 5 CP is that they will no longer be able to aid their allies during the battle. Beyond that, it's up to each player to decide what happens to their character considering that it could lead to a permanent (and not necessarily desired) path.

How is this CP system going to work?

A dro-m'Athra can use a turn to attempt a corruption against a single character, based on its own strength against the resolve/willpower of the character. If the dro-m'Athra succeeds, the character gets 1 CP; if it fails, no CP are added or removed.

A priest or a cantor can use a turn to attempt to remove corruption from a single character, based on their own skill against the intensity of the corruption. If they succeed, the character in question loses 1 CP; if they fail, no CP are added or removed.

Note that the difficulty of earning or losing each CP will be exactly the same for a character, based on the factors mentioned above, no matter how many CP a character has, to keep things simple. Besides, it will take considerably more effort to remove 4 CP from a character than just 2.